Five Nights at Freddy’s Review

REVIEW

Five Nights at Freddy’s, for those that don’t know, is a point and click horror survival game that takes place in a fictional establishment called Freddy Fazbear’s Pizza. In game, you try to survive for 5 nights, from 12am to 6am, as a night guard, while the 4 adult sized animatronic mascots (and 1 easter egg animatronic) try to enter your office. If they succeed, the player receives a jumpscare, which ends in a game over. As you progress through the week, the mascots become more aggressive. There are 2 doors in your office that allow you to prevent the mascots from entering. There is also a camera system that allows you to view the entire restaurant. To prevent you from using these functions too much, there is a power supply that the doors/cameras use. If you manage to beat all 5 nights, you will receive a paycheck for $120.

Freddy Fazbear, Bonnie the bunny, and Chica the Chicken on Camera 1A

LORE

WARNING, SPOILERS!

There is not a lot of lore exposed in the first game alone. On Night 1, the Phone Guy (the guy who speaks to you on the phone) states, “…Uh, they used to be allowed to walk around during the day, too. But then there was The Bite of ’87. Yeah. I-It’s amazing that the human body can live without the frontal lobe, you know?…”. Throughout the games, there are easter egg newspaper articles about a Missing Children Incident, in which a man murdered 5 children within the establishment’s walls. The suspect was caught, but the bodies were never found. The leading theory is that the bodies are hidden inside the mascots. It is proven later in the series that the spirits of the children are possessing the mascots.

One of the 4 newspaper articles that appear on Cam 4B

RATINGS

Google Play Store – 4.6/5
Steam – 9/10
Apple App Store – 4.5/5
Amazon App Store – 4.4/5

ABOUT THE DEVELOPER

Personal life

Scott Cawthon was born and raised in the United States. He lives in Salado, Texas, with his wife and children. He is of Christian faith, previously being part of Hope Animation, an organization creating animated films based on Christian beliefs and values.

Scott Cawthon, Solo Developer of Five Nights at Freddy’s.

Career

It is unknown when Cawthon began his career in game design and animating, although it can be dated back to somewhere in the 1990s. Cawthon revealed his first ever game during a livestream by YouTube personality Lewis Dawkins, in which he made when he was a child. His first official games began to sprout in the early 2000s, one of the earliest known being RPG Max, released in 2002. He later joined Hope Animation, where he created animations for children based on Christian values.

On March 19, 2007, Cawthon uploaded the first part of an 8-part series named The Pilgrim’s Progress to his YouTube channel. The animation is a retelling of John Bunyan’s novel of the same name. After releasing The Pilgrim’s Progress, Cawthon developed several games, including Sit N’ SurviveChipper and Sons Lumber Co., and The Desolate Hope. Some of these were submitted to Steam Greenlight. While The Desolate Hope made it through the process, some games, most notably Chipper and Sons Lumber Co., were heavily criticized by prominent reviewers for having characters that moved and interacted with each other like animatronic machines. While initially discouraged, almost to the point of stopping game development completely, Cawthon eventually decided to use the animatronic-like characters to his advantage, sparking the development of Five Nights at Freddy’s.

 

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